W.I.P. Platform Shooter Preview (2)
Alright here is the promissed preview of the latest state of the engine:
The lighting model can be considered somewhat complete now, its time to place the challenges of game play mechanics ect.
cheers
This is a flash game development blog. You will find news and information about current projects and experiments as some source code.
Alright here is the promissed preview of the latest state of the engine:
Final improvements on the lighting model. The normal mapping is improved as screen space ambient occlusion was added. The screenshots below show the different lighting model parts individually on white textures. Special thanks for the great assistance and advice to Jazz!



The latest addition to the platform shooter engine are "normal maps". The data is not entirely correct for every tile, since the normal maps are procedurally created and some will have to be manually created. Anyhow it has quiet some impact on how the graphics look. Stone looks more like stone and lightsources have a tiny reflection on rough struktures.
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